I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:<BR><BR>If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...
** Yes, yes, we've all seen the benchmarks from Valve. It's one data point from one company's single engine, and the comparison is between not just APIs but implementations; it's entirely possible ...
The way OpenGL draws to the screen is influenced by the choice of "pixel format". A pixel format specifies several properties such as: - Whether the pixel buffer is single- or double-buffered. - ...
Surprisingly, we don’t see that much variance in these two high-end OpenGL applications between our ultra high-end cards and the mid-range / budget cards. 3D Studio Max shows a much larger degree of ...
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